In combat, if your portside armour is taking a beating, then rotate around and show them the starboard side! Hide behind a friendly capital ship’s shields warp into and out of the fray, launch fighters, lay mines, and so much more. Of course, dome maintenance can be quite expensive, but this is recoupable against the increased tax base provided. Ocean floors, arctic shelves, toxic wastelands - all are habitable with the proper roof over your head. StarDrive takes a modular approach to ship design, allowing the player to create custom ships where the composition and placement of ship modules really matters to the performance of a ship. Biospheres (Building) Biospheres are large dome-like structures that are hardened to protect against even the harshest of environments. The heart of StarDrive is its ship design and combat engine. Trade, spy and research your way to galactic domination. Starting with a single planet and a small number of space-worthy vessels, you must venture forth into the galaxy, conquer new worlds, build new colonies and defend your very existence against those who would take what is yours. considerable income can be generate via tax or Food Surplus sales.About This Game StarDrive sets a new benchmark for the ‘4X Space Strategy’ genre. cybernetic and android populations can use the planet primarly for large amounts of workers appears to be always subject to loss of farming from pollution expansionist cultures tend to be very focussed on getting these and are very likely to go to war over them if they see one - even your homeworld Wich means racial traits may affect them heavily (including making them high G, low G or different subtypes) Chances are good that the only ones in the entire game are starting planets of other races. They have 4 times what a planet of thier size normally would have. they have significantly higher population quotas. Beyond those things I don't really know any hotkeys. 7) When on the galaxy map/zoomed in on a planet, F1 opens the research window, F2 the Governement window, F3 Diplomacy, and F4 Fleet management. Thus exceptional tax income.īy default starting planets are medium terran planets with normal G, but racial traits will modify that. 6) In ground combat and on the galaxy map/zoomed in on a planet, Spacebar will end your turn. Very easy to populate and support population. Still they do suffer the maintenance penalty. But so can have Photosynthethic and subterranean races. Again Cybnetic races and Androids have an advantage. they can get the following specials: "Fire Elemental" (-75% growth), "Beautifull" (+15% approval), Diamong Rain (+6 BC). That might be a feature of toxic atmosphers or a bug). This ups Ship hulls build here by +15% HP, but you also loose 15% more to pollution (as of 1.0d, they actually loose 15% less rather then more to pollution. If you produce a lot (actually a little is enough in 1.0d), they spawn a "Hellfire Forge". If you don't got a lot of production, consider only making ship hulls+crews here to get the bonus and retrofit them at another planet (like an asteroid belt or arid world) to thier "full power" versions. Most of the stuff for asteroids applies to them too, except they are not guaranteed to have many resources, be tiny or low G. These planets can be very interesting for ship production, but they rarely have good production and very high maintenance. They seem not prone to have negative environmental effects, but the same appears to be true for positive ones. Still, if one farmer racial or building can feed your entire population that is a big boon. Food imports make your freighters more vulnerable, but a properly set-up asterod can out-produce any raiding. Till then then food imports, molo farm, flat bonuses (like Aeroponics Farm) or agricentric races might be worth a look. Easiest way is being cybernetic, photosynthethic or getting Androids asap. You also need a way to feed that population. Asteriod Habitats, Acrology, Biosphers - the works. If you get enough of them buildings with "per worker" effect start bringing more then flat bonus buildings. Photosynthehic races can also get a lot out of them (lower food import/production need). Cybnetc races have a natural advantage, as they effectively get Androids for free. Also low G (no -25% gravity penalty as many other Ultra rich worlds) usually Ultra Rich, with rare cases of Rich or Abundant. That means you can get massive ammounts of production out of them, but at a high maintenance cost. Thier biggest advantage is that they are usually Ultra-Rich and always low G with -100% pollution loss. Thier biggest drawback is they are always tiny in size, cost 50% maintenance surcharge and you cannot grow food there. While asteroid belts are not planets per say, they can be worthwhile to to colonize.
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